veo-3.1-fast-generate-preview AI動画API
Google の veo-3.1-fast-generate-preview は動画生成に対応します。Flatkey は /v1/videos 経由でモデルをルーティングします。$0.08 per second。
出力
プレビューリクエスト概要
- エンドポイント
- POST /v1/videos
- モデル ID
- veo-3.1-fast-generate-preview
- サイズ
- 1280x720
- 長さ
- 8s
- 参照メディア
- なし
プレビューのみです。Flatkey に送信するにはログインしてください。
{
"model": "veo-3.1-fast-generate-preview",
"prompt": "Creative direction: At an illustrated lantern festival, audience silhouettes watch a woman puppeteer operate a small paper theater. Lanterns glow overhead while loose paper fragments sweep across the stage, and the camera holds the layered crowd and puppet show together.\n\nVisual treatment: Illustrated paper-theater animation with layered silhouettes and warm lantern glow. Keep this medium and palette consistent across all beats.\n\nShot plan: 6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.\n00:00–00:02: Establish the paper theater, puppeteer and layered audience.\n00:02–00:04: Show the puppet action as paper fragments drift across the small stage.\n00:04–00:06: Hold the crowd and theater under steady lantern light.\n\nContinuity and finish: Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.\nAvoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.",
"duration": 8,
"size": "1280x720"
}APIパフォーマンス
veo-3.1-fast-generate-preview APIの信頼性と可用性
十分な本番トラフィックが集まると、veo-3.1-fast-generate-preview の Flatkey リクエストテレメトリーをここに表示します。
APIアクティビティ
veo-3.1-fast-generate-preview APIの利用状況とリクエスト
最新の集計期間における veo-3.1-fast-generate-preview のリクエスト量と成功した推論アクティビティを確認できます。
veo-3.1-fast-generate-preview 料金
veo-3.1-fast-generate-preview API料金と課金
以下の料金は、このモデルの Flatkey 料金データと料金 API が返す表示可能グループから計算されます。
クレジットを追加
画像・動画・音声・テキストモデルで同じFlatkey残高とAPIキーを使えます。
- モデルタイプ
- テキストから動画
- API
- /v1/videos
- 課金基準
- 秒
- 長さ
- –s
- アスペクト比
- adaptive
veo-3.1-fast-generate-preview AI動画生成とAPI: 主な機能
Google の veo-3.1-fast-generate-preview ルートは カタログにモダリティの記載がありません をサポートします。このモデルのカテゴリはカタログに記載されていません。
veo-3.1-fast-generate-previewの動画生成
/v1/videos を使って文章のブリーフを動画生成の出力に変換します。
veo-3.1-fast-generate-previewの参照ワークフロー
veo-3.1-fast-generate-preview ルートが参照メディアやコンテキストを受け付ける場合は、既存の参照を使えます。
veo-3.1-fast-generate-previewのチャネル向けバリエーション
1 つのコンセプトを、ストア、キャンペーン、コンテンツパイプラインに必要なバリエーションへ展開します。
veo-3.1-fast-generate-previewの本番引き継ぎ
承認済みの結果をプロンプト探索から再現可能な Flatkey 生成ワークフローへ移行します。
比較
veo-3.1-fast-generate-preview API比較:機能とアクセス
統合を変更する前に、veo-3.1-fast-generate-preview のカタログ情報を前世代の基準と比較します。
| 機能 | 前世代 | veo-3.1-fast-generate-preview |
|---|---|---|
| プロバイダー | このカタログスナップショットでは未確認 | |
| モダリティ | このカタログスナップショットでは未確認 | カタログにモダリティの記載がありません |
| コンテキスト | このカタログスナップショットでは未確認 | カタログにコンテキストウィンドウの記載がありません |
| エンドポイント | このカタログスナップショットでは未確認 | /v1/videos |
| 課金 | このカタログスナップショットでは未確認 | $0.08 per second |
プロンプトライブラリ
veo-3.1-fast-generate-preview 動画生成プロンプト例
動画生成向けの veo-3.1-fast-generate-preview プロンプトから始め、playground に表示されるリクエスト項目を調整します。
At an illustrated lantern festival, audience silhouettes watch a woman puppeteer operate a small paper theater. Lanterns glow overhead while loose paper fragments sweep across the stage, and the camera holds the layered crowd and puppet show together.
プロンプトを折りたたむ
Creative direction
At an illustrated lantern festival, audience silhouettes watch a woman puppeteer operate a small paper theater. Lanterns glow overhead while loose paper fragments sweep across the stage, and the camera holds the layered crowd and puppet show together.
Visual treatment
Illustrated paper-theater animation with layered silhouettes and warm lantern glow. Keep this medium and palette consistent across all beats.
Shot plan
6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.
- 00:00–00:02
Establish the paper theater, puppeteer and layered audience.
- 00:02–00:04
Show the puppet action as paper fragments drift across the small stage.
- 00:04–00:06
Hold the crowd and theater under steady lantern light.
Continuity and finish
Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.
Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.
A pop-art running shoe assembles from bold colored panels against a graphic background. The completed shoe strikes the ground, throws a bright splash, and shoots forward with a white motion trail into the final side profile.
プロンプトを折りたたむ
Creative direction
A pop-art running shoe assembles from bold colored panels against a graphic background. The completed shoe strikes the ground, throws a bright splash, and shoots forward with a white motion trail into the final side profile.
Visual treatment
Pop-art product animation with bold color panels, graphic splashes and white speed trails. Keep this medium and palette consistent across all beats.
Shot plan
6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.
- 00:00–00:02
Show the colored shoe panels separated against the graphic background.
- 00:02–00:04
Join the panels, then show the shoe contacting the ground in a bright splash.
- 00:04–00:06
Track its short forward burst and hold the finished side profile.
Continuity and finish
Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.
Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.
An anime woman in an orange suit runs along a wet deserted train platform, then stops beneath a signal lamp and looks down the tracks. Follow the run laterally and settle behind her on the empty rail corridor.
プロンプトを折りたたむ
Creative direction
An anime woman in an orange suit runs along a wet deserted train platform, then stops beneath a signal lamp and looks down the tracks. Follow the run laterally and settle behind her on the empty rail corridor.
Visual treatment
Anime platform scene with orange costume, cool wet surfaces and a signal-light accent. Keep this medium and palette consistent across all beats.
Shot plan
10-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.
- 00:00–00:03
Track the orange-suited woman running along the wet platform.
- 00:03–00:06
Slow with her as she stops beneath the signal lamp.
- 00:06–00:10
Settle behind her looking down the empty tracks.
Continuity and finish
Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.
Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.
A small 2D hero faces a giant stone golem whose chest holds a glowing cyan core. Turquoise energy spreads around the golem as the hero braces in the foreground and the wide camera holds their scale difference.
プロンプトを折りたたむ
Creative direction
A small 2D hero faces a giant stone golem whose chest holds a glowing cyan core. Turquoise energy spreads around the golem as the hero braces in the foreground and the wide camera holds their scale difference.
Visual treatment
2D fantasy game animation with textured stone, a small hero silhouette and turquoise energy. Keep this medium and palette consistent across all beats.
Shot plan
6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.
- 00:00–00:02
Hold the small hero and giant golem together in a wide frame.
- 00:02–00:04
Brighten the cyan core as turquoise energy spreads around the stone body.
- 00:04–00:06
Hold the braced hero in the foreground with the scale difference clear.
Continuity and finish
Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.
Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.
In an illustrated science demonstration, a boy pushes a blue ball down a wooden ramp. Direction arrows appear beside the moving ball while the fixed side view keeps the ramp, hands, and final stopping point visible.
プロンプトを折りたたむ
Creative direction
In an illustrated science demonstration, a boy pushes a blue ball down a wooden ramp. Direction arrows appear beside the moving ball while the fixed side view keeps the ramp, hands, and final stopping point visible.
Visual treatment
Illustrated science demonstration with clean outlines and clear blue-ball contrast. Keep this medium and palette consistent across all beats.
Shot plan
10-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.
- 00:00–00:03
Show the boy placing a hand behind the blue ball at the top of the ramp.
- 00:03–00:06
Release the ball and follow its downhill path within the fixed side view.
- 00:06–00:10
Show direction arrows beside the ball and retain the visible stopping point.
Continuity and finish
Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.
Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.
A retro digital performer in a white jacket raises one hand on a cyan grid stage. An orange waveform grows behind the figure from left to right while the locked frontal camera holds the performer against the expanding graphic.
プロンプトを折りたたむ
Creative direction
A retro digital performer in a white jacket raises one hand on a cyan grid stage. An orange waveform grows behind the figure from left to right while the locked frontal camera holds the performer against the expanding graphic.
Visual treatment
Retro graphic music visual with a cyan grid, white costume and orange waveform. Keep this medium and palette consistent across all beats.
Shot plan
10-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.
- 00:00–00:03
Hold the white-jacketed performer against the cyan grid.
- 00:03–00:06
Raise one hand as the orange waveform grows from left to right.
- 00:06–00:10
Settle the hand and hold the completed graphic behind the figure.
Continuity and finish
Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.
Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.
veo-3.1-fast-generate-preview API を使う理由
Flatkey 経由で veo-3.1-fast-generate-preview を使う理由
veo-3.1-fast-generate-preview、アカウント制御、カタログ内の他モデルを 1 つのゲートウェイで管理できます。
1 つの API で veo-3.1-fast-generate-preview
veo-3.1-fast-generate-preview のモデル ID とエンドポイントを明示し、他のワークロードと同じ Flatkey キーを利用できます。
ライブカタログ料金
リクエスト送信前に veo-3.1-fast-generate-preview の課金単位を確認し、アカウントで最終見積もりを確認できます。
実用的なモデル引き継ぎ
公開 playground で veo-3.1-fast-generate-preview のプロンプトを試し、同じ設定を認証済み統合へ引き継げます。
利用量とルーティングの制御
プロバイダー向けアプリのワークフローを変えずに、veo-3.1-fast-generate-preview のキー、クォータ、ルーティングを一元管理できます。
veo-3.1-fast-generate-preview API
veo-3.1-fast-generate-preview API統合ガイド
上記のモデル ID と /v1/videos を使用し、ルートで定義されたリクエスト項目と課金単位を維持してください。
curl https://router.flatkey.ai/v1/videos \ -H "Content-Type: application/json" \ -H "Authorization: Bearer sk-..." \ -d '{ "model": "veo-3.1-fast-generate-preview", "prompt": "Creative direction: At an illustrated lantern festival, audience silhouettes watch a woman puppeteer operate a small paper theater. Lanterns glow overhead while loose paper fragments sweep across the stage, and the camera holds the layered crowd and puppet show together.\n\nVisual treatment: Illustrated paper-theater animation with layered silhouettes and warm lantern glow. Keep this medium and palette consistent across all beats.\n\nShot plan: 6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.\n00:00–00:02: Establish the paper theater, puppeteer and layered audience.\n00:02–00:04: Show the puppet action as paper fragments drift across the small stage.\n00:04–00:06: Hold the crowd and theater under steady lantern light.\n\nContinuity and finish: Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.\nAvoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.", "duration": 8, "size": "1280x720" }'
よくある質問
veo-3.1-fast-generate-preview API
料金・機能・利用に関するFAQ
veo-3.1-fast-generate-preview の料金、機能、エンドポイント、カタログ制限に関する回答です。