veo-3.1-fast-generate-preview AI 视频 API

veo-3.1-fast-generate-preview 可通过 Flatkey 使用,适用于视频生成;Flatkey 通过 /v1/videos 路由此模型,供应商为 Google。$0.08 per second。

图生视频参考引导视频短视频
供应商
Google
官方价格
from $0.100 / 秒
Flatkey 价格
from $0.080 / 秒-20%
生成器配置 · Playground(注册前可编辑)

输入

快捷 Prompt
参考图片0 / 1
开始生成

输出

预览

请求摘要

接口
POST /v1/videos
模型 ID
veo-3.1-fast-generate-preview
尺寸
1280x720
时长
8s
参考媒体

仅供预览。登录后即可向 Flatkey 提交此请求。

请求预览
{
  "model": "veo-3.1-fast-generate-preview",
  "prompt": "Creative direction: At an illustrated lantern festival, audience silhouettes watch a woman puppeteer operate a small paper theater. Lanterns glow overhead while loose paper fragments sweep across the stage, and the camera holds the layered crowd and puppet show together.\n\nVisual treatment: Illustrated paper-theater animation with layered silhouettes and warm lantern glow. Keep this medium and palette consistent across all beats.\n\nShot plan: 6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.\n00:00–00:02: Establish the paper theater, puppeteer and layered audience.\n00:02–00:04: Show the puppet action as paper fragments drift across the small stage.\n00:04–00:06: Hold the crowd and theater under steady lantern light.\n\nContinuity and finish: Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.\nAvoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.",
  "duration": 8,
  "size": "1280x720"
}

API 性能

veo-3.1-fast-generate-preview API 可靠性与可用性

当生产流量达到足够规模后,这里会显示 veo-3.1-fast-generate-preview 的 Flatkey 实时请求遥测数据。

供应商平均可用性
最近 30 天
延迟
最近 30 天
请求量
225
30 天窗口
成功推理趋势

API 活动

veo-3.1-fast-generate-preview API 使用量与请求活动

查看最近统计窗口内 veo-3.1-fast-generate-preview 的请求量和成功推理活动。

请求量
225
30 天窗口
延迟
最近 30 天
可用性
最近 30 天
成功推理趋势活动

veo-3.1-fast-generate-preview 价格

veo-3.1-fast-generate-preview API 价格与计费

下方价格来自当前模型的 Flatkey 定价数据,以及定价 API 返回的可见分组。

Flatkey 价格

价格 / 秒

实时目录模型
from $0.080 / 秒
价格 / 秒
from $0.080 / 秒from $0.100 / 秒
先试 prompt
共用余额

充值余额

充值余额

图像、视频、音频和文本模型共用同一个 Flatkey 余额和 API Key。

模型目录
模型类型
文生视频
API
/v1/videos
计费依据
时长
–s
画面比例
adaptive

veo-3.1-fast-generate-preview AI 视频生成器与 API: 核心能力

Google 的 veo-3.1-fast-generate-preview 路由支持 目录未列出模态。目录未列出此模型的分类。

veo-3.1-fast-generate-preview视频生成

通过 /v1/videos 将文字简报转换为视频生成结果。

veo-3.1-fast-generate-preview参考工作流

当 veo-3.1-fast-generate-preview 路由接受参考媒体或上下文时,可使用已有参考进行创作。

veo-3.1-fast-generate-preview渠道适配版本

将一个创意调整为店铺、营销活动或内容流水线所需的不同版本。

veo-3.1-fast-generate-preview生产交接

将确认后的结果从提示词探索带入可重复的 Flatkey 生成工作流。

对比

veo-3.1-fast-generate-preview API 对比:能力与访问方式

在调整集成前,将 veo-3.1-fast-generate-preview 的目录事实与上一代基线进行对比。

能力上一代veo-3.1-fast-generate-preview
供应商此目录快照未验证Google
模态此目录快照未验证目录未列出模态
上下文此目录快照未验证目录未列出上下文窗口
端点此目录快照未验证/v1/videos
计费此目录快照未验证$0.08 per second

提示词库

veo-3.1-fast-generate-preview 视频生成提示词示例

先使用一个面向视频生成的 veo-3.1-fast-generate-preview 提示词,再调整 Playground 中显示的请求字段。

微短剧与漫剧创作者

At an illustrated lantern festival, audience silhouettes watch a woman puppeteer operate a small paper theater. Lanterns glow overhead while loose paper fragments sweep across the stage, and the camera holds the layered crowd and puppet show together.

展开完整提示词收起提示词

Creative direction

At an illustrated lantern festival, audience silhouettes watch a woman puppeteer operate a small paper theater. Lanterns glow overhead while loose paper fragments sweep across the stage, and the camera holds the layered crowd and puppet show together.

Visual treatment

Illustrated paper-theater animation with layered silhouettes and warm lantern glow. Keep this medium and palette consistent across all beats.

Shot plan

6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.

  1. 00:00–00:02

    Establish the paper theater, puppeteer and layered audience.

  2. 00:02–00:04

    Show the puppet action as paper fragments drift across the small stage.

  3. 00:04–00:06

    Hold the crowd and theater under steady lantern light.

Continuity and finish

Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.

  1. Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.

做一个类似的
广告与电商营销团队

A pop-art running shoe assembles from bold colored panels against a graphic background. The completed shoe strikes the ground, throws a bright splash, and shoots forward with a white motion trail into the final side profile.

展开完整提示词收起提示词

Creative direction

A pop-art running shoe assembles from bold colored panels against a graphic background. The completed shoe strikes the ground, throws a bright splash, and shoots forward with a white motion trail into the final side profile.

Visual treatment

Pop-art product animation with bold color panels, graphic splashes and white speed trails. Keep this medium and palette consistent across all beats.

Shot plan

6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.

  1. 00:00–00:02

    Show the colored shoe panels separated against the graphic background.

  2. 00:02–00:04

    Join the panels, then show the shoe contacting the ground in a bright splash.

  3. 00:04–00:06

    Track its short forward burst and hold the finished side profile.

Continuity and finish

Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.

  1. Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.

做一个类似的
影视概念设计与前后期团队

An anime woman in an orange suit runs along a wet deserted train platform, then stops beneath a signal lamp and looks down the tracks. Follow the run laterally and settle behind her on the empty rail corridor.

展开完整提示词收起提示词

Creative direction

An anime woman in an orange suit runs along a wet deserted train platform, then stops beneath a signal lamp and looks down the tracks. Follow the run laterally and settle behind her on the empty rail corridor.

Visual treatment

Anime platform scene with orange costume, cool wet surfaces and a signal-light accent. Keep this medium and palette consistent across all beats.

Shot plan

10-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.

  1. 00:00–00:03

    Track the orange-suited woman running along the wet platform.

  2. 00:03–00:06

    Slow with her as she stops beneath the signal lamp.

  3. 00:06–00:10

    Settle behind her looking down the empty tracks.

Continuity and finish

Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.

  1. Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.

做一个类似的
游戏美术与动画制作人员

A small 2D hero faces a giant stone golem whose chest holds a glowing cyan core. Turquoise energy spreads around the golem as the hero braces in the foreground and the wide camera holds their scale difference.

展开完整提示词收起提示词

Creative direction

A small 2D hero faces a giant stone golem whose chest holds a glowing cyan core. Turquoise energy spreads around the golem as the hero braces in the foreground and the wide camera holds their scale difference.

Visual treatment

2D fantasy game animation with textured stone, a small hero silhouette and turquoise energy. Keep this medium and palette consistent across all beats.

Shot plan

6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.

  1. 00:00–00:02

    Hold the small hero and giant golem together in a wide frame.

  2. 00:02–00:04

    Brighten the cyan core as turquoise energy spreads around the stone body.

  3. 00:04–00:06

    Hold the braced hero in the foreground with the scale difference clear.

Continuity and finish

Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.

  1. Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.

做一个类似的
自媒体博主与知识科普创作者

In an illustrated science demonstration, a boy pushes a blue ball down a wooden ramp. Direction arrows appear beside the moving ball while the fixed side view keeps the ramp, hands, and final stopping point visible.

展开完整提示词收起提示词

Creative direction

In an illustrated science demonstration, a boy pushes a blue ball down a wooden ramp. Direction arrows appear beside the moving ball while the fixed side view keeps the ramp, hands, and final stopping point visible.

Visual treatment

Illustrated science demonstration with clean outlines and clear blue-ball contrast. Keep this medium and palette consistent across all beats.

Shot plan

10-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.

  1. 00:00–00:03

    Show the boy placing a hand behind the blue ball at the top of the ramp.

  2. 00:03–00:06

    Release the ball and follow its downhill path within the fixed side view.

  3. 00:06–00:10

    Show direction arrows beside the ball and retain the visible stopping point.

Continuity and finish

Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.

  1. Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.

做一个类似的
音乐制作人与视觉艺术家

A retro digital performer in a white jacket raises one hand on a cyan grid stage. An orange waveform grows behind the figure from left to right while the locked frontal camera holds the performer against the expanding graphic.

展开完整提示词收起提示词

Creative direction

A retro digital performer in a white jacket raises one hand on a cyan grid stage. An orange waveform grows behind the figure from left to right while the locked frontal camera holds the performer against the expanding graphic.

Visual treatment

Retro graphic music visual with a cyan grid, white costume and orange waveform. Keep this medium and palette consistent across all beats.

Shot plan

10-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.

  1. 00:00–00:03

    Hold the white-jacketed performer against the cyan grid.

  2. 00:03–00:06

    Raise one hand as the orange waveform grows from left to right.

  3. 00:06–00:10

    Settle the hand and hold the completed graphic behind the figure.

Continuity and finish

Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.

  1. Avoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.

做一个类似的

为什么使用 veo-3.1-fast-generate-preview API

为什么通过 Flatkey 使用 veo-3.1-fast-generate-preview?

通过一个网关管理 veo-3.1-fast-generate-preview、账户控制以及模型目录中的其他模型。

一个 API 使用 veo-3.1-fast-generate-preview

明确保留 veo-3.1-fast-generate-preview 模型 ID 和端点,同时与其他工作负载共用 Flatkey 密钥。

实时目录价格

发送请求前查看当前 veo-3.1-fast-generate-preview 计费维度,并在账户中确认最终预估。

实用的模型交接

在公开 Playground 中测试 veo-3.1-fast-generate-preview 提示词,再将相同设置带入经过身份验证的集成。

用量与路由控制

集中管理 veo-3.1-fast-generate-preview 的密钥、配额和路由,无需改变应用面向供应商的工作流。

veo-3.1-fast-generate-preview API

veo-3.1-fast-generate-preview API 集成指南

使用上方模型 ID 调用 /v1/videos;为当前路由保留已记录的请求字段和计费单位。

向 /v1/videos 发送经过身份验证的请求,并将 model 设置为 veo-3.1-fast-generate-preview。
在 SDK 配置中使用 veo-3.1-fast-generate-preview,让路由和用量报告对应到预期的目录条目。
扩展 veo-3.1-fast-generate-preview 请求前,查看 $0.08 per second 和账户限制。
先在 Playground 中开始,再在服务器或 agent 中使用 Flatkey API 密钥复用相同请求结构。
curl https://router.flatkey.ai/v1/videos \
  -H "Content-Type: application/json" \
  -H "Authorization: Bearer sk-..." \
  -d '{
  "model": "veo-3.1-fast-generate-preview",
  "prompt": "Creative direction: At an illustrated lantern festival, audience silhouettes watch a woman puppeteer operate a small paper theater. Lanterns glow overhead while loose paper fragments sweep across the stage, and the camera holds the layered crowd and puppet show together.\n\nVisual treatment: Illustrated paper-theater animation with layered silhouettes and warm lantern glow. Keep this medium and palette consistent across all beats.\n\nShot plan: 6-second timing reference. Scale all beat boundaries proportionally to the selected output duration and compose for the selected aspect ratio.\n00:00–00:02: Establish the paper theater, puppeteer and layered audience.\n00:02–00:04: Show the puppet action as paper fragments drift across the small stage.\n00:04–00:06: Hold the crowd and theater under steady lantern light.\n\nContinuity and finish: Preserve the established rendering style, subject identity, costume or product geometry, palette and light direction throughout. Keep moving subjects in focus; ease camera starts and stops, and let the final composition settle. Retain readable silhouettes during effects and preserve contact points during interactions.\nAvoid: identity drift, extra limbs, duplicated props, intersecting geometry, texture flicker, exposure pumping, abrupt camera jumps, unrequested text, logos or watermarks.",
  "duration": 8,
  "size": "1280x720"
}'
文档

常见问题

veo-3.1-fast-generate-preview API
价格、功能与使用常见问题

关于 veo-3.1-fast-generate-preview 价格、能力、端点访问和目录限制的答案。

veo-3.1-fast-generate-preview 用于什么任务?
veo-3.1-fast-generate-preview 由 Google 列入视频生成目录;目录列出的模态为:目录未列出模态。
veo-3.1-fast-generate-preview 如何计费?
veo-3.1-fast-generate-preview 当前显示 $0.08 per second。适用费率可能因路由、账户组和请求设置而变化。
调用 veo-3.1-fast-generate-preview 使用哪个 API 端点?
Flatkey 通过 /v1/videos 路由此模型。将模型字段设为 veo-3.1-fast-generate-preview,并遵循该端点支持的字段。
veo-3.1-fast-generate-preview 有哪些上下文或输入限制?
veo-3.1-fast-generate-preview 标注为 目录未列出上下文窗口。其他限制取决于路由和当前账户可用性,生产使用前请确认。